
int Whr_InitMorning(int n)
{

/// ====================================================================
// Morning2

	Weathers[n].id = "6 Hours";
	Weathers[n].Hour.Min = 6;
	Weathers[n].Hour.Max = 6;
	Weathers[n].Lighting = "morning6";
	Weathers[n].LightingLm = "morning";
	Weathers[n].InsideBack = "m";

	Weathers[n].Storm = false;
	Weathers[n].Tornado = false;
	Weathers[n].Shark = true;
	Weathers[n].Lights = 0;
	Weathers[n].Night = false;

	Weathers[n].Shadow.Density.Head = argb(255,96,96,96);
	Weathers[n].Shadow.Density.Foot = argb(255,96,96,64);

	Weathers[n].Lightning.Enable = false;
	Weathers[n].Lightning.Texture = "Weather\lightning\lightning.tga.tx";
	Weathers[n].Lightning.FlickerTime = 32;
	Weathers[n].Lightning.SubTexX = 1;
	Weathers[n].Lightning.SubTexY = 1;

	Weathers[n].Sky.Dir = "weather\skies\06\";
	Weathers[n].Sky.Color = argb(0,255,255,255);
	Weathers[n].Sky.Rotate.Min = 0.0;
	Weathers[n].Sky.Rotate.Max = 0.0;
	Weathers[n].Sky.Size = 512.0;
	Weathers[n].Sky.Angle = 0.0;

	Weathers[n].Planets.enable = false;

	Weathers[n].Stars.Enable = true;
	Weathers[n].Stars.Texture = "weather\astronomy\stars.tga.tx";
	Weathers[n].Stars.Color = argb(0, 255, 255, 255);
	Weathers[n].Stars.Radius = 2000.0;
	Weathers[n].Stars.Size = 15.0;
	Weathers[n].Stars.HeightFade = 200.0;
	Weathers[n].Stars.SunFade = 1.0;
	Weathers[n].Stars.VisualMagnitude = 8.0;

	Weathers[n].Fog.Enable = true;
	Weathers[n].Fog.Height = 200;
	Weathers[n].Fog.Start = 10;
	Weathers[n].Fog.Density = 0.003;
	Weathers[n].Fog.IslandDensity = 0.0015;
	Weathers[n].Fog.SeaDensity = 0.0022;
	Weathers[n].Fog.Color = argb(0,60,60,60);
	Weathers[n].SpecialSeaFog.Color = argb(0,60,60,60);
	Weathers[n].Bak.Fog.Color = argb(0,60,60,60);
	Weathers[n].Bak.SpecialSeaFog.Color = argb(0,60,60,60);

	Weathers[n].Rain.NumDrops = 0;
	Weathers[n].Rain.Color = argb(0,73,73,73);
	Weathers[n].Rain.DropLength = 2.12;
	Weathers[n].Rain.Height = 30.0;
	Weathers[n].Rain.Radius = 30.0;
	Weathers[n].Rain.Speed = 18.0;
	Weathers[n].Rain.Jitter = 0.4;
	Weathers[n].Rain.WindSpeedJitter = 0.5;
	Weathers[n].Rain.MaxBlend = 49;
	Weathers[n].Rain.TimeBlend = 2000;

	Weathers[n].Rain.DropsNearNum = 500;
	Weathers[n].Rain.DropsFarNum = 500;
	Weathers[n].Rain.DropsNearRadius = 25.0;
	Weathers[n].Rain.DropsFarRadius = 75.0;
	Weathers[n].Rain.DropsLifeTime = 0.25;
	Weathers[n].Rain.DropsSize = 0.06;
	Weathers[n].Rain.DropsTexture = "weather\rain_drops.tga.tx";
	Weathers[n].Rain.DropsColor = argb(48, 255, 255, 255);

	Weathers[n].Rainbow.Enable = false;
	Weathers[n].Rainbow.Texture = "weather\rainbow\rainbow.tga.tx";

	Weathers[n].Sun.Color = argb(0,130,130,100);
	Weathers[n].Sun.Ambient = argb(0,105,105,90);
	//Weathers[n].Sun.AzimuthAngle = Degree2Radian(150.0);
	//Weathers[n].Sun.HeightAngle = 0.70;
	Weathers[n].Sun.AzimuthAngle = Degree2Radian(150.0);
	Weathers[n].Sun.HeightAngle = 0.70;
	Weathers[n].Sun.Glow.Enable = true;
	Weathers[n].Sun.Glow.Dist = 3500.0;
	Weathers[n].Sun.Glow.Size = 1250.0;
	Weathers[n].Sun.Glow.RotateSpeed = 1.0;
	Weathers[n].Sun.Glow.Texture = "weather\sun\glow\sunglow.tga.tx";
	Weathers[n].Sun.Glow.DecayTime = 8.0;
	Weathers[n].Sun.Glow.TechniqueNoZ = "sunglow_noz";
	Weathers[n].Sun.Glow.TechniqueZ = "sunglow_z";
	Weathers[n].Sun.Glow.Color = argb(0,255,255,255);
	Weathers[n].Sun.Overflow.Enable = false;
	Weathers[n].Sun.Overflow.Texture = "Weather\lightning\flash.tga.tx";
	Weathers[n].Sun.Overflow.Color = argb(0, 100, 100, 100);
	Weathers[n].Sun.Overflow.Size = 5500.0;
	Weathers[n].Sun.Overflow.Technique = "sunoverflow";
	Weathers[n].Sun.Overflow.Start = 0.7;
	Weathers[n].Sun.Reflection.Enable = true;
	Weathers[n].Sun.Reflection.Texture = "weather\sun\reflection\refl_day.tga.tx";
	Weathers[n].Sun.Reflection.Technique = "sunglow_z";
	Weathers[n].Sun.Reflection.Dist = 3500.0;
	Weathers[n].Sun.Reflection.Size = 500.0;
	Weathers[n].Sun.Reflection.Color = argb(0, 200, 200, 200);
	Weathers[n].Sun.Flare.Enable = false;
	Weathers[n].Sun.Flare.Texture = "weather\sun\flare\allflares.tga.tx";
	Weathers[n].Sun.Flare.Dist = 3500.0;
	Weathers[n].Sun.Flare.TexSizeX = 2;
	Weathers[n].Sun.Flare.TexSizeY = 2;
	Weathers[n].Sun.Flare.Technique = "sunflare";
	Weathers[n].Sun.Flare.Scale = 2.0;
	Weathers[n].Sun.Flares.f1 = "1.0,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f2 = "0.9,20.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f3 = "0.8,30.0,2,0x0F0F0F";
	Weathers[n].Sun.Flares.f4 = "0.6,150.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f5 = "0.5,50.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f6 = "0.4,100.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f7 = "0.3,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f8 = "0.2,200.0,0,0x0F0F0F";

	Weathers[n].Sea.GF2MX.Sky.Color = argb(0,160,210,255);
	Weathers[n].Sea.GF2MX.Water.Color = argb(0,25,55,80);
	Weathers[n].Sea.GF2MX.Bump.Tile = 0.05;
	Weathers[n].Sea.GF2MX.Bump.AnimSpeed = 7.0;
	Weathers[n].Sea.GF2MX.Bump.Dir = "weather\sea\bump_g2mx\";

	Weathers[n].Sea.Transparency = 0.1;
	Weathers[n].Sea.FrenelCoefficient = 0.4;
	Weathers[n].Sea.WaterReflection = 0.8;
	Weathers[n].Sea.WaterAttenuation = 0.2;
	Weathers[n].Sea.Sky.Color = argb(0,200,180,180);
	Weathers[n].Sea.Water.Color = argb(0,70,95,95);
	Weathers[n].Sea.Pena.Color = argb(0,175,175,155);
	Weathers[n].Sea.Bump.Dir = "resource\textures\weather\sea\bump_g3\";
	Weathers[n].Sea.Bump.Tile = 0.04;
	Weathers[n].Sea.Bump.Ang = 0.0;
	Weathers[n].Sea.Bump.Speed = 1.0;
	Weathers[n].Sea.Bump.AnimSpeed = 15.0;
	Weathers[n].Sea.Bump.Scale = 2.0;
	Weathers[n].Sea.SunRoad.Start = 0.99;
	Weathers[n].Sea.SunRoad.Color1 = argb(0,128,55,0);
	Weathers[n].Sea.SunRoad.Color2 = argb(0,255,200,150);
	Weathers[n].Sea.SunRoad.Power = 0.2;
	//????, ???????, ?????? ????? ? ??????, ????????? ??????? ?????, ???????? ?????
	Weathers[n].Sea.Harmonics.h1 = "90.0, 2.0, 4.0, 0.0, 20.0";
	Weathers[n].Sea.Harmonics.h2 = "0.0, 2.0, 2.0, 0.0, 40.0";
	Weathers[n].Sea.Harmonics.h3 = "45.0, 5.0, 1.0, 0.0, 60.0";
	Weathers[n].Sea.Harmonics.h4 = "90.0, 10.0, 0.2, 0.0, 80.0";
	Weathers[n].Sea.Harmonics.h5 = "0.0, 15.0, 0.3, 0.0, 90.0";
	Weathers[n].Sea.Harmonics.h6 = "45.0, 20.0, 0.4, 0.0, 100.0";

	Weathers[n].Sea2.BumpScale = 0.03; //?????? ?????
	Weathers[n].Sea2.PosShift = 1.4; //??????????????? ????

	Weathers[n].Sea2.WaterColor = argb(0, 0, 30, 60);
	Weathers[n].Sea2.SkyColor = argb(0, 175, 175, 175);

	Weathers[n].Sea2.Reflection = 0.7;
	Weathers[n].Sea2.Transparency = 0.5;
	Weathers[n].Sea2.Frenel = 0.3;
	Weathers[n].Sea2.Attenuation = 0.3;

	//long waves
	Weathers[n].Sea2.Amp1 = 6.0;
	Weathers[n].Sea2.AnimSpeed1 = 2.5;
	Weathers[n].Sea2.Scale1 = 0.35;
	Weathers[n].Sea2.MoveSpeed1 = "1.5,0.5,1.5";

	Weathers[n].Sea2.Amp2 = 1.75;
	Weathers[n].Sea2.AnimSpeed2 = 2.5;
	Weathers[n].Sea2.Scale2 = 2.0;
	Weathers[n].Sea2.MoveSpeed2 = "-1.5,0.0,-1.5";

	Weathers[n].Sea2.FoamK = 0.3;
	Weathers[n].Sea2.FoamV = 3.5;
	Weathers[n].Sea2.FoamUV = 0.5;
	Weathers[n].Sea2.FoamTexDisturb = 0.7;

	Weathers[n].Wind.Angle = 2.0;
	Weathers[n].Wind.Speed.Min = 5.0;
	Weathers[n].Wind.Speed.Max = 15.0;
	
	Weathers[n].doLagoon = false;

	n++;

// ====================================================================
// Morning3 7 ?????

	Weathers[n].id = "7 Hour";
	Weathers[n].Hour.Min = 7;
	Weathers[n].Hour.Max = 7;
	Weathers[n].Lighting = "morning7";
	Weathers[n].LightingLm = "morning";
	Weathers[n].InsideBack = "m";

	Weathers[n].Storm = false;
	Weathers[n].Tornado = false;
	Weathers[n].Shark = true;
	Weathers[n].Lights = 0;
	Weathers[n].Night = false;

	Weathers[n].Shadow.Density.Head = argb(255,96,96,96);
	Weathers[n].Shadow.Density.Foot = argb(255,96,96,64);

	Weathers[n].Lightning.Enable = false;
	Weathers[n].Lightning.Texture = "Weather\lightning\lightning.tga.tx";
	Weathers[n].Lightning.FlickerTime = 32;
	Weathers[n].Lightning.SubTexX = 1;
	Weathers[n].Lightning.SubTexY = 1;

	Weathers[n].Sky.Dir = "weather\skies\07\";
	Weathers[n].Sky.Color = argb(0,255,255,255);
	Weathers[n].Sky.Rotate.Min = 0.0;
	Weathers[n].Sky.Rotate.Max = 0.0;
	Weathers[n].Sky.Size = 512.0;
	Weathers[n].Sky.Angle = 0.0;

	Weathers[n].Planets.enable = false;

	Weathers[n].Stars.Enable = false;
	Weathers[n].Stars.Texture = "weather\astronomy\stars.tga.tx";
	Weathers[n].Stars.Color = argb(0, 255, 255, 255);
	Weathers[n].Stars.Radius = 2000.0;
	Weathers[n].Stars.Size = 15.0;
	Weathers[n].Stars.HeightFade = 200.0;
	Weathers[n].Stars.SunFade = 1.0;
	Weathers[n].Stars.VisualMagnitude = 8.0;

	Weathers[n].Fog.Enable = true;
	Weathers[n].Fog.Height = 200;
	Weathers[n].Fog.Start = 10;
	Weathers[n].Fog.Density = 0.005;
	Weathers[n].Fog.IslandDensity = 0.0025;
	Weathers[n].Fog.SeaDensity = 0.0037;
	Weathers[n].Fog.Color = argb(0,60,70,80);
	Weathers[n].SpecialSeaFog.Color = argb(0,60,70,80);
	Weathers[n].Bak.Fog.Color = argb(0,60,70,80);
	Weathers[n].Bak.SpecialSeaFog.Color = argb(0,60,70,80);

	Weathers[n].Rain.NumDrops = 0;
	Weathers[n].Rain.Color = argb(0,73,73,73);
	Weathers[n].Rain.DropLength = 2.12;
	Weathers[n].Rain.Height = 30.0;
	Weathers[n].Rain.Radius = 30.0;
	Weathers[n].Rain.Speed = 18.0;
	Weathers[n].Rain.Jitter = 0.4;
	Weathers[n].Rain.WindSpeedJitter = 0.5;
	Weathers[n].Rain.MaxBlend = 49;
	Weathers[n].Rain.TimeBlend = 2000;

	Weathers[n].Rain.DropsNearNum = 500;
	Weathers[n].Rain.DropsFarNum = 500;
	Weathers[n].Rain.DropsNearRadius = 25.0;
	Weathers[n].Rain.DropsFarRadius = 75.0;
	Weathers[n].Rain.DropsLifeTime = 0.25;
	Weathers[n].Rain.DropsSize = 0.06;
	Weathers[n].Rain.DropsTexture = "weather\rain_drops.tga.tx";
	Weathers[n].Rain.DropsColor = argb(50, 255, 255, 255);

	Weathers[n].Rainbow.Enable = false;
	Weathers[n].Rainbow.Texture = "weather\rainbow\rainbow.tga.tx";

	Weathers[n].Sun.Color = argb(0,110,90,90);
	Weathers[n].Sun.Ambient = argb(0,85,80,80);
	Weathers[n].Sun.AzimuthAngle = Degree2Radian(160.0);
	Weathers[n].Sun.HeightAngle = 0.21;
	Weathers[n].Sun.Glow.Enable = true;
	Weathers[n].Sun.Glow.Dist = 3500.0;
	Weathers[n].Sun.Glow.Size = 1250.0;
	Weathers[n].Sun.Glow.RotateSpeed = 1.0;
	Weathers[n].Sun.Glow.Texture = "weather\sun\glow\sunglow.tga.tx";
	Weathers[n].Sun.Glow.DecayTime = 8.0;
	Weathers[n].Sun.Glow.TechniqueNoZ = "sunglow_noz";
	Weathers[n].Sun.Glow.TechniqueZ = "sunglow_z";
	Weathers[n].Sun.Glow.Color = argb(0,255,255,255);
	Weathers[n].Sun.Overflow.Enable = true;
	Weathers[n].Sun.Overflow.Texture = "Weather\lightning\flash.tga.tx";
	Weathers[n].Sun.Overflow.Color = argb(0, 100, 100, 100);
	Weathers[n].Sun.Overflow.Size = 5500.0;
	Weathers[n].Sun.Overflow.Technique = "sunoverflow";
	Weathers[n].Sun.Overflow.Start = 0.7;
	Weathers[n].Sun.Flare.Enable = false;
	Weathers[n].Sun.Flare.Texture = "weather\sun\flare\allflares.tga.tx";
	Weathers[n].Sun.Flare.Dist = 3500.0;
	Weathers[n].Sun.Flare.TexSizeX = 2;
	Weathers[n].Sun.Flare.TexSizeY = 2;
	Weathers[n].Sun.Flare.Technique = "sunflare";
	Weathers[n].Sun.Flare.Scale = 2.0;
	Weathers[n].Sun.Flares.f1 = "1.0,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f2 = "0.9,20.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f3 = "0.8,30.0,2,0x0F0F0F";
	Weathers[n].Sun.Flares.f4 = "0.6,150.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f5 = "0.5,50.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f6 = "0.4,100.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f7 = "0.3,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f8 = "0.2,200.0,0,0x0F0F0F";

	Weathers[n].Sea.GF2MX.Sky.Color = argb(0,160,210,255);
	Weathers[n].Sea.GF2MX.Water.Color = argb(0,0,5,10);
	Weathers[n].Sea.GF2MX.Bump.Tile = 0.05;
	Weathers[n].Sea.GF2MX.Bump.AnimSpeed = 7.0;
	Weathers[n].Sea.GF2MX.Bump.Dir = "weather\sea\bump_g2mx\";

	Weathers[n].Sea.Transparency = 0.1;
	Weathers[n].Sea.FrenelCoefficient = 0.4;
	Weathers[n].Sea.WaterReflection = 0.8;
	Weathers[n].Sea.WaterAttenuation = 0.2;
	Weathers[n].Sea.Sky.Color = argb(0,200,180,180);
	Weathers[n].Sea.Water.Color = argb(0,70,95,95);
	Weathers[n].Sea.Pena.Color = argb(0,175,175,155);
	Weathers[n].Sea.Bump.Dir = "resource\textures\weather\sea\bump_g3\";
	Weathers[n].Sea.Bump.Tile = 0.04;
	Weathers[n].Sea.Bump.Ang = 0.0;
	Weathers[n].Sea.Bump.Speed = 1.0;
	Weathers[n].Sea.Bump.AnimSpeed = 15.0;
	Weathers[n].Sea.Bump.Scale = 2.0;
	Weathers[n].Sea.SunRoad.Start = 0.99;
	Weathers[n].Sea.SunRoad.Color1 = argb(0,128,55,0);
	Weathers[n].Sea.SunRoad.Color2 = argb(0,255,200,150);
	Weathers[n].Sea.SunRoad.Power = 0.2;
	//????, ???????, ?????? ????? ? ??????, ????????? ??????? ?????, ???????? ?????
	Weathers[n].Sea.Harmonics.h1 = "90.0, 2.0, 4.0, 0.0, 20.0";
	Weathers[n].Sea.Harmonics.h2 = "0.0, 2.0, 2.0, 0.0, 40.0";
	Weathers[n].Sea.Harmonics.h3 = "45.0, 5.0, 1.0, 0.0, 60.0";
	Weathers[n].Sea.Harmonics.h4 = "90.0, 10.0, 0.2, 0.0, 80.0";
	Weathers[n].Sea.Harmonics.h5 = "0.0, 15.0, 0.3, 0.0, 90.0";
	Weathers[n].Sea.Harmonics.h6 = "45.0, 20.0, 0.4, 0.0, 100.0";

	Weathers[n].Sun.Reflection.Enable = true;
	Weathers[n].Sun.Reflection.Texture = "weather\sun\reflection\refl_evening.tga.tx";
	Weathers[n].Sun.Reflection.Technique = "sunreflection";
	Weathers[n].Sun.Reflection.Dist = 3500.0;
	Weathers[n].Sun.Reflection.Size = 500.0;
	Weathers[n].Sun.Reflection.Color = argb(200, 200, 200, 200);

	Weathers[n].Sea2.BumpScale = 0.03; //?????? ?????
	Weathers[n].Sea2.PosShift = 1.4; //??????????????? ????

	Weathers[n].Sea2.WaterColor = argb(0, 0, 30, 60);
	Weathers[n].Sea2.SkyColor = argb(0, 205, 205, 205);

	Weathers[n].Sea2.Reflection = 0.8;
	Weathers[n].Sea2.Transparency =0.1;
	Weathers[n].Sea2.Frenel = 0.6;
	Weathers[n].Sea2.Attenuation = 0.2;

	//long waves
	Weathers[n].Sea2.Amp1 = 6.0;
	Weathers[n].Sea2.AnimSpeed1 = 2.5;
	Weathers[n].Sea2.Scale1 = 0.35;
	Weathers[n].Sea2.MoveSpeed1 = "1.5,0.5,1.5";

	Weathers[n].Sea2.Amp2 = 1.75;
	Weathers[n].Sea2.AnimSpeed2 = 2.5;
	Weathers[n].Sea2.Scale2 = 2.0;
	Weathers[n].Sea2.MoveSpeed2 = "-1.5,0.0,-1.5";

	Weathers[n].Sea2.FoamK = 0.3;
	Weathers[n].Sea2.FoamV = 3.5;
	Weathers[n].Sea2.FoamUV = 0.5;
	Weathers[n].Sea2.FoamTexDisturb = 0.7;

	Weathers[n].Wind.Angle = 2.0;
	Weathers[n].Wind.Speed.Min = 5.0;
	Weathers[n].Wind.Speed.Max = 15.0;
	
	Weathers[n].doLagoon = false;

	n++;

// ====================================================================
// Morning4 8 ?????

	Weathers[n].id = "8 Hour";
	Weathers[n].Hour.Min = 8;
	Weathers[n].Hour.Max = 8;
	Weathers[n].Lighting = "morning8";
	Weathers[n].LightingLm = "morning";
	Weathers[n].InsideBack = "m";

	Weathers[n].Storm = false;
	Weathers[n].Tornado = false;
	Weathers[n].Shark = true;
	Weathers[n].Lights = 0;
	Weathers[n].Night = false;

	Weathers[n].Shadow.Density.Head = argb(255,96,96,96);
	Weathers[n].Shadow.Density.Foot = argb(255,96,96,64);

	Weathers[n].Lightning.Enable = false;
	Weathers[n].Lightning.Texture = "Weather\lightning\lightning.tga.tx";
	Weathers[n].Lightning.FlickerTime = 32;
	Weathers[n].Lightning.SubTexX = 1;
	Weathers[n].Lightning.SubTexY = 1;

	Weathers[n].Sky.Dir = "weather\skies\08\";
	Weathers[n].Sky.Color = argb(0,255,255,255);
	Weathers[n].Sky.Rotate.Min = 0.0;
	Weathers[n].Sky.Rotate.Max = 0.0;
	Weathers[n].Sky.Size = 512.0;
	Weathers[n].Sky.Angle = 0.0;

	Weathers[n].Planets.enable = false;

	Weathers[n].Stars.Enable = false;
	Weathers[n].Stars.Texture = "weather\astronomy\stars.tga.tx";
	Weathers[n].Stars.Color = argb(0, 255, 255, 255);
	Weathers[n].Stars.Radius = 2000.0;
	Weathers[n].Stars.Size = 15.0;
	Weathers[n].Stars.HeightFade = 200.0;
	Weathers[n].Stars.SunFade = 1.0;
	Weathers[n].Stars.VisualMagnitude = 8.0;

	Weathers[n].Fog.Enable = true;
	Weathers[n].Fog.Height = 200;
	Weathers[n].Fog.Start = 10;
	Weathers[n].Fog.Density = 0.005;
	Weathers[n].Fog.IslandDensity = 0.0025;
	Weathers[n].Fog.SeaDensity = 0.0037;
	Weathers[n].Fog.Color = argb(0,85,85,105);
	Weathers[n].SpecialSeaFog.Color = argb(0,85,85,105);
	Weathers[n].Bak.Fog.Color = argb(0,85,85,105);
	Weathers[n].Bak.SpecialSeaFog.Color = argb(0,85,85,105);

	Weathers[n].Rain.NumDrops = 0;
	Weathers[n].Rain.Color = argb(0,73,73,73);
	Weathers[n].Rain.DropLength = 2.12;
	Weathers[n].Rain.Height = 30.0;
	Weathers[n].Rain.Radius = 30.0;
	Weathers[n].Rain.Speed = 18.0;
	Weathers[n].Rain.Jitter = 0.4;
	Weathers[n].Rain.WindSpeedJitter = 0.5;
	Weathers[n].Rain.MaxBlend = 49;
	Weathers[n].Rain.TimeBlend = 2000;

	Weathers[n].Rain.DropsNearNum = 500;
	Weathers[n].Rain.DropsFarNum = 500;
	Weathers[n].Rain.DropsNearRadius = 25.0;
	Weathers[n].Rain.DropsFarRadius = 75.0;
	Weathers[n].Rain.DropsLifeTime = 0.25;
	Weathers[n].Rain.DropsSize = 0.06;
	Weathers[n].Rain.DropsTexture = "weather\rain_drops.tga.tx";
	Weathers[n].Rain.DropsColor = argb(55, 255, 255, 255);

	Weathers[n].Rainbow.Enable = false;
	Weathers[n].Rainbow.Texture = "weather\rainbow\rainbow.tga.tx";

	Weathers[n].Stars.Enable = false;
	Weathers[n].Stars.Texture = "weather\astronomy\stars.tga.tx";
	Weathers[n].Stars.Color = argb(0, 255, 255, 255);
	Weathers[n].Stars.Radius = 2000.0;
	Weathers[n].Stars.Size = 13.0;
	Weathers[n].Stars.HeightFade = 1900.0;
	Weathers[n].Stars.SunFade = 1.0;
	Weathers[n].Stars.VisualMagnitude = 8.0;

	Weathers[n].Planets.Enable = false;

	Weathers[n].Sun.Color = argb(0,120,90,100);
	Weathers[n].Sun.Ambient = argb(0,110,90,90);
	//Weathers[n].Sun.AzimuthAngle = Degree2Radian(95.0);
	Weathers[n].Sun.AzimuthAngle = Degree2Radian(160.0);
	Weathers[n].Sun.HeightAngle = 0.25;
	Weathers[n].Sun.Glow.Enable = true;
	Weathers[n].Sun.Glow.Dist = 3500.0;
	Weathers[n].Sun.Glow.Size = 1250.0;
	Weathers[n].Sun.Glow.RotateSpeed = 1.0;
	Weathers[n].Sun.Glow.Texture = "weather\sun\glow\sunglow.tga.tx";
	Weathers[n].Sun.Glow.DecayTime = 8.0;
	Weathers[n].Sun.Glow.TechniqueNoZ = "sunglow_noz";
	Weathers[n].Sun.Glow.TechniqueZ = "sunglow_z";
	Weathers[n].Sun.Glow.Color = argb(0,255,255,255);
	Weathers[n].Sun.Overflow.Enable = true;
	Weathers[n].Sun.Overflow.Texture = "Weather\lightning\flash.tga.tx";
	Weathers[n].Sun.Overflow.Color = argb(0, 100, 100, 100);
	Weathers[n].Sun.Overflow.Size = 5500.0;
	Weathers[n].Sun.Overflow.Technique = "sunoverflow";
	Weathers[n].Sun.Overflow.Start = 0.7;
	Weathers[n].Sun.Flare.Enable = false;
	Weathers[n].Sun.Flare.Texture = "weather\sun\flare\allflares.tga.tx";
	Weathers[n].Sun.Flare.Dist = 3500.0;
	Weathers[n].Sun.Flare.TexSizeX = 2;
	Weathers[n].Sun.Flare.TexSizeY = 2;
	Weathers[n].Sun.Flare.Technique = "sunflare";
	Weathers[n].Sun.Flare.Scale = 2.0;
	Weathers[n].Sun.Flares.f1 = "1.0,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f2 = "0.9,20.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f3 = "0.8,30.0,2,0x0F0F0F";
	Weathers[n].Sun.Flares.f4 = "0.6,150.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f5 = "0.5,50.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f6 = "0.4,100.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f7 = "0.3,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f8 = "0.2,200.0,0,0x0F0F0F";

	Weathers[n].Sea.GF2MX.Sky.Color = argb(0,160,210,255);
	Weathers[n].Sea.GF2MX.Water.Color = argb(0,0,5,10);
	Weathers[n].Sea.GF2MX.Bump.Tile = 0.05;
	Weathers[n].Sea.GF2MX.Bump.AnimSpeed = 7.0;
	Weathers[n].Sea.GF2MX.Bump.Dir = "weather\sea\bump_g2mx\";

	Weathers[n].Sea.Transparency = 0.2;
	Weathers[n].Sea.FrenelCoefficient = 0.2;
	Weathers[n].Sea.WaterReflection = 0.9;
	Weathers[n].Sea.WaterAttenuation = 0.1;
	Weathers[n].Sea.Sky.Color = argb(0,250,160,140);
	Weathers[n].Sea.Water.Color = argb(0,50,95,75);
	Weathers[n].Sea.Pena.Color = argb(0,175,175,155);
	Weathers[n].Sea.Bump.Dir = "resource\textures\weather\sea\bump_g3\";
	Weathers[n].Sea.Bump.Tile = 0.04;
	Weathers[n].Sea.Bump.Ang = 0.0;
	Weathers[n].Sea.Bump.Speed = 1.0;
	Weathers[n].Sea.Bump.AnimSpeed = 15.0;
	Weathers[n].Sea.Bump.Scale = 2.0;
	Weathers[n].Sea.SunRoad.Start = 0.99;
	Weathers[n].Sea.SunRoad.Color1 = argb(0,164,55,0);
	Weathers[n].Sea.SunRoad.Color2 = argb(0,255,200,50);
	Weathers[n].Sea.SunRoad.Power = 0.2;
	//????, ???????, ?????? ????? ? ??????, ????????? ??????? ?????, ???????? ?????
	Weathers[n].Sea.Harmonics.h1 = "0.0, 5.0, 1.0, 0.0, 250.0";
	Weathers[n].Sea.Harmonics.h2 = "270.0, 1.0, 5.0, 0.0, 50.0";
	Weathers[n].Sea.Harmonics.h3 = "45.0, 2.0, 3.0, 0.0, 150.0";
	Weathers[n].Sea.Harmonics.h4 = "90.0, 4.0, 2.5, 0.0, 10.0";

	Weathers[n].Sun.Reflection.Enable = true;
	Weathers[n].Sun.Reflection.Texture = "weather\sun\reflection\refl_evening.tga.tx";
	Weathers[n].Sun.Reflection.Technique = "sunreflection";
	Weathers[n].Sun.Reflection.Dist = 3500.0;
	Weathers[n].Sun.Reflection.Size = 500.0;
	Weathers[n].Sun.Reflection.Color = argb(200, 200, 200, 200);

	Weathers[n].Sea2.BumpScale = 0.03; //?????? ?????
	Weathers[n].Sea2.PosShift = 1.4; //??????????????? ????

	Weathers[n].Sea2.WaterColor = argb(0, 0, 30, 60);
	Weathers[n].Sea2.SkyColor = argb(0, 205, 205, 205);

	Weathers[n].Sea2.Reflection = 0.6;
	Weathers[n].Sea2.Transparency = 0.1;
	Weathers[n].Sea2.Frenel = 0.2;
	Weathers[n].Sea2.Attenuation = 0.2;

	Weathers[n].Sea2.Amp1 = 2.5; //????????? 1 ?????
	Weathers[n].Sea2.AnimSpeed1 = 2.0; //???????? ????????
	Weathers[n].Sea2.Scale1 = 0.25; //??????? ?????
	Weathers[n].Sea2.MoveSpeed1 = "1.0, 0.0, 7.5"; //???????? ????????

	Weathers[n].Sea2.Amp2 = 2.0;
	Weathers[n].Sea2.AnimSpeed2 = 9.0;
	Weathers[n].Sea2.Scale2 = 3.0;
	Weathers[n].Sea2.MoveSpeed2 = "0.0, 0.0, 1.0";

	Weathers[n].Sea2.FoamK = 0.05;//??????? ???? ?? ?????? 0.1 - ???? ????? ? 10 ?????? 1.0 ????? ???? ????? ??????
	Weathers[n].Sea2.FoamV = 6.0;//?????? ? ??????? ?????????? ????
	Weathers[n].Sea2.FoamUV = 0.3; //??????? ????
	Weathers[n].Sea2.FoamTexDisturb = 0.3;//????? ?? ???????. ?.?. ??? ??? ???? ???????. ???????? ?? 0.0 ?? 1.0

	Weathers[n].Wind.Angle = 2.0;
	Weathers[n].Wind.Speed.Min = 0.0;
	Weathers[n].Wind.Speed.Max = 13.0;
	
	Weathers[n].doLagoon = false;

	n++;

// ====================================================================
// Morning1 9 ?????

	Weathers[n].id = "9 Hours";
	Weathers[n].Hour.Min = 9;
	Weathers[n].Hour.Max = 9;
	Weathers[n].Lighting = "morning9";
	Weathers[n].LightingLm = "morning";
	Weathers[n].InsideBack = "m";

	Weathers[n].Storm = false;
	Weathers[n].Tornado = false;
	Weathers[n].Shark = true;
	Weathers[n].Lights = 0;
	Weathers[n].Night = false;

	Weathers[n].Shadow.Density.Head = argb(255,96,96,96);
	Weathers[n].Shadow.Density.Foot = argb(255,96,96,64);

	Weathers[n].Lightning.Enable = false;
	Weathers[n].Lightning.Texture = "Weather\lightning\lightning.tga.tx";
	Weathers[n].Lightning.FlickerTime = 32;
	Weathers[n].Lightning.SubTexX = 1;
	Weathers[n].Lightning.SubTexY = 1;

	Weathers[n].Sky.Dir = "weather\skies\09\";
	Weathers[n].Sky.Color = argb(0,255,255,255);
	Weathers[n].Sky.Rotate.Min = 0.0;
	Weathers[n].Sky.Rotate.Max = 0.0;
	Weathers[n].Sky.Size = 512.0;
	Weathers[n].Sky.Angle = 0.0;

	Weathers[n].Planets.enable = false;

	Weathers[n].Stars.Enable = false;
	Weathers[n].Stars.Texture = "weather\astronomy\stars.tga.tx";
	Weathers[n].Stars.Color = argb(0, 255, 255, 255);
	Weathers[n].Stars.Radius = 2000.0;
	Weathers[n].Stars.Size = 15.0;
	Weathers[n].Stars.HeightFade = 200.0;
	Weathers[n].Stars.SunFade = 1.0;
	Weathers[n].Stars.VisualMagnitude = 8.0;

	Weathers[n].Fog.Enable = true;
	Weathers[n].Fog.Height = 200;
	Weathers[n].Fog.Start = 10;
	Weathers[n].Fog.Density = 0.005;
	Weathers[n].Fog.IslandDensity = 0.0025;
	Weathers[n].Fog.SeaDensity = 0.0037;
	Weathers[n].Fog.Color = argb(0,85,85,105);
	Weathers[n].SpecialSeaFog.Color = argb(0,85,85,105);
	Weathers[n].Bak.Fog.Color = argb(0,85,85,105);
	Weathers[n].Bak.SpecialSeaFog.Color = argb(0,85,85,105);

	Weathers[n].Rain.NumDrops = 0;
	Weathers[n].Rain.Color = argb(0,73,73,73);
	Weathers[n].Rain.DropLength = 2.12;
	Weathers[n].Rain.Height = 30.0;
	Weathers[n].Rain.Radius = 30.0;
	Weathers[n].Rain.Speed = 18.0;
	Weathers[n].Rain.Jitter = 0.4;
	Weathers[n].Rain.WindSpeedJitter = 0.5;
	Weathers[n].Rain.MaxBlend = 49;
	Weathers[n].Rain.TimeBlend = 2000;

	Weathers[n].Rain.DropsNearNum = 500;
	Weathers[n].Rain.DropsFarNum = 500;
	Weathers[n].Rain.DropsNearRadius = 25.0;
	Weathers[n].Rain.DropsFarRadius = 75.0;
	Weathers[n].Rain.DropsLifeTime = 0.25;
	Weathers[n].Rain.DropsSize = 0.06;
	Weathers[n].Rain.DropsTexture = "weather\rain_drops.tga.tx";
	Weathers[n].Rain.DropsColor = argb(55, 255, 255, 255);

	Weathers[n].Rainbow.Enable = false;
	Weathers[n].Rainbow.Texture = "weather\rainbow\rainbow.tga.tx";

	Weathers[n].Stars.Enable = false;
	Weathers[n].Stars.Texture = "weather\astronomy\stars.tga.tx";
	Weathers[n].Stars.Color = argb(0, 255, 255, 255);
	Weathers[n].Stars.Radius = 2000.0;
	Weathers[n].Stars.Size = 13.0;
	Weathers[n].Stars.HeightFade = 1900.0;
	Weathers[n].Stars.SunFade = 1.0;
	Weathers[n].Stars.VisualMagnitude = 8.0;

	Weathers[n].Planets.Enable = false;

	Weathers[n].Sun.Color = argb(0,120,90,100);
	Weathers[n].Sun.Ambient = argb(0,110,90,90);
	//Weathers[n].Sun.AzimuthAngle = Degree2Radian(95.0);
	Weathers[n].Sun.AzimuthAngle = Degree2Radian(160.0);
	Weathers[n].Sun.HeightAngle = 0.25;
	Weathers[n].Sun.Glow.Enable = true;
	Weathers[n].Sun.Glow.Dist = 3500.0;
	Weathers[n].Sun.Glow.Size = 1250.0;
	Weathers[n].Sun.Glow.RotateSpeed = 1.0;
	Weathers[n].Sun.Glow.Texture = "weather\sun\glow\sunglow.tga.tx";
	Weathers[n].Sun.Glow.DecayTime = 8.0;
	Weathers[n].Sun.Glow.TechniqueNoZ = "sunglow_noz";
	Weathers[n].Sun.Glow.TechniqueZ = "sunglow_z";
	Weathers[n].Sun.Glow.Color = argb(0,255,255,255);
	Weathers[n].Sun.Overflow.Enable = true;
	Weathers[n].Sun.Overflow.Texture = "Weather\lightning\flash.tga.tx";
	Weathers[n].Sun.Overflow.Color = argb(0, 100, 100, 100);
	Weathers[n].Sun.Overflow.Size = 5500.0;
	Weathers[n].Sun.Overflow.Technique = "sunoverflow";
	Weathers[n].Sun.Overflow.Start = 0.7;
	Weathers[n].Sun.Flare.Enable = false;
	Weathers[n].Sun.Flare.Texture = "weather\sun\flare\allflares.tga.tx";
	Weathers[n].Sun.Flare.Dist = 3500.0;
	Weathers[n].Sun.Flare.TexSizeX = 2;
	Weathers[n].Sun.Flare.TexSizeY = 2;
	Weathers[n].Sun.Flare.Technique = "sunflare";
	Weathers[n].Sun.Flare.Scale = 2.0;
	Weathers[n].Sun.Flares.f1 = "1.0,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f2 = "0.9,20.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f3 = "0.8,30.0,2,0x0F0F0F";
	Weathers[n].Sun.Flares.f4 = "0.6,150.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f5 = "0.5,50.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f6 = "0.4,100.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f7 = "0.3,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f8 = "0.2,200.0,0,0x0F0F0F";

	Weathers[n].Sea.GF2MX.Sky.Color = argb(0,160,210,255);
	Weathers[n].Sea.GF2MX.Water.Color = argb(0,0,5,10);
	Weathers[n].Sea.GF2MX.Bump.Tile = 0.05;
	Weathers[n].Sea.GF2MX.Bump.AnimSpeed = 7.0;
	Weathers[n].Sea.GF2MX.Bump.Dir = "weather\sea\bump_g2mx\";

	Weathers[n].Sea.Transparency = 0.2;
	Weathers[n].Sea.FrenelCoefficient = 0.2;
	Weathers[n].Sea.WaterReflection = 0.9;
	Weathers[n].Sea.WaterAttenuation = 0.1;
	Weathers[n].Sea.Sky.Color = argb(0,250,160,140);
	Weathers[n].Sea.Water.Color = argb(0,50,95,75);
	Weathers[n].Sea.Pena.Color = argb(0,175,175,155);
	Weathers[n].Sea.Bump.Dir = "resource\textures\weather\sea\bump_g3\";
	Weathers[n].Sea.Bump.Tile = 0.04;
	Weathers[n].Sea.Bump.Ang = 0.0;
	Weathers[n].Sea.Bump.Speed = 1.0;
	Weathers[n].Sea.Bump.AnimSpeed = 15.0;
	Weathers[n].Sea.Bump.Scale = 2.0;
	Weathers[n].Sea.SunRoad.Start = 0.99;
	Weathers[n].Sea.SunRoad.Color1 = argb(0,164,55,0);
	Weathers[n].Sea.SunRoad.Color2 = argb(0,255,200,50);
	Weathers[n].Sea.SunRoad.Power = 0.2;
	//????, ???????, ?????? ????? ? ??????, ????????? ??????? ?????, ???????? ?????
	Weathers[n].Sea.Harmonics.h1 = "0.0, 5.0, 1.0, 0.0, 250.0";
	Weathers[n].Sea.Harmonics.h2 = "270.0, 1.0, 5.0, 0.0, 50.0";
	Weathers[n].Sea.Harmonics.h3 = "45.0, 2.0, 3.0, 0.0, 150.0";
	Weathers[n].Sea.Harmonics.h4 = "90.0, 4.0, 2.5, 0.0, 10.0";

	Weathers[n].Sun.Reflection.Enable = true;
	Weathers[n].Sun.Reflection.Texture = "weather\sun\reflection\refl_evening.tga.tx";
	Weathers[n].Sun.Reflection.Technique = "sunreflection";
	Weathers[n].Sun.Reflection.Dist = 3500.0;
	Weathers[n].Sun.Reflection.Size = 500.0;
	Weathers[n].Sun.Reflection.Color = argb(200, 200, 200, 200);

	Weathers[n].Sea2.BumpScale = 0.03; //?????? ?????
	Weathers[n].Sea2.PosShift = 1.4; //??????????????? ????

	Weathers[n].Sea2.WaterColor = argb(0, 20, 65, 90);
	Weathers[n].Sea2.SkyColor = argb(0, 205, 205, 205);

	Weathers[n].Sea2.Reflection = 0.6;
	Weathers[n].Sea2.Transparency = 0.1;
	Weathers[n].Sea2.Frenel = 0.2;
	Weathers[n].Sea2.Attenuation = 0.2;

	Weathers[n].Sea2.Amp1 = 2.5; //????????? 1 ?????
	Weathers[n].Sea2.AnimSpeed1 = 2.0; //???????? ????????
	Weathers[n].Sea2.Scale1 = 0.25; //??????? ?????
	Weathers[n].Sea2.MoveSpeed1 = "1.0, 0.0, 7.5"; //???????? ????????

	Weathers[n].Sea2.Amp2 = 2.0;
	Weathers[n].Sea2.AnimSpeed2 = 9.0;
	Weathers[n].Sea2.Scale2 = 3.0;
	Weathers[n].Sea2.MoveSpeed2 = "0.0, 0.0, 1.0";

	Weathers[n].Sea2.FoamK = 0.03;//??????? ???? ?? ?????? 0.1 - ???? ????? ? 10 ?????? 1.0 ????? ???? ????? ??????
	Weathers[n].Sea2.FoamV = 5.0;//?????? ? ??????? ?????????? ????
	Weathers[n].Sea2.FoamUV = 0.1; //??????? ????
	Weathers[n].Sea2.FoamTexDisturb = 0.7;//????? ?? ???????. ?.?. ??? ??? ???? ???????. ???????? ?? 0.0 ?? 1.0

	Weathers[n].Wind.Angle = 2.0;
	Weathers[n].Wind.Speed.Min = 0.0;
	Weathers[n].Wind.Speed.Max = 14.0;
	
	Weathers[n].doLagoon = false;

	n++;

// ====================================================================
// Morning1 10 ?????

	Weathers[n].id = "10 Hours";
	Weathers[n].Hour.Min = 10;
	Weathers[n].Hour.Max = 10;
	Weathers[n].Lighting = "morning10";
	Weathers[n].LightingLm = "morning";
	Weathers[n].InsideBack = "m";

	Weathers[n].Storm = false;
	Weathers[n].Tornado = false;
	Weathers[n].Shark = true;
	Weathers[n].Lights = 0;
	Weathers[n].Night = false;

	Weathers[n].Shadow.Density.Head = argb(255,96,96,96);
	Weathers[n].Shadow.Density.Foot = argb(255,96,96,64);

	Weathers[n].Lightning.Enable = false;
	Weathers[n].Lightning.Texture = "Weather\lightning\lightning.tga.tx";
	Weathers[n].Lightning.FlickerTime = 32;
	Weathers[n].Lightning.SubTexX = 1;
	Weathers[n].Lightning.SubTexY = 1;

	Weathers[n].Sky.Dir = "weather\skies\10\";
	Weathers[n].Sky.Color = argb(0,255,255,255);
	Weathers[n].Sky.Rotate.Min = 0.0;
	Weathers[n].Sky.Rotate.Max = 0.0;
	Weathers[n].Sky.Size = 512.0;
	Weathers[n].Sky.Angle = 0.0;

	Weathers[n].Planets.enable = false;

	Weathers[n].Fog.Enable = true;
	Weathers[n].Fog.Height = 150;
	Weathers[n].Fog.Start = 10;
	Weathers[n].Fog.Density = 0.0009;
	Weathers[n].Fog.IslandDensity = 0.0003;
	Weathers[n].Fog.SeaDensity = 0.0003;
	//Weathers[n].Fog.Color = argb(0,60,125,150);
	Weathers[n].Fog.Color = argb(0,90,145,180);
	Weathers[n].SpecialSeaFog.Color = argb(0,90,145,180);
	Weathers[n].Bak.Fog.Color = argb(0,90,145,180);
	Weathers[n].Bak.SpecialSeaFog.Color = argb(0,90,145,180);

	Weathers[n].Rain.NumDrops = 0;
	Weathers[n].Rain.Color = argb(0,73,73,73);
	Weathers[n].Rain.DropLength = 2.12;
	Weathers[n].Rain.Height = 30.0;
	Weathers[n].Rain.Radius = 30.0;
	Weathers[n].Rain.Speed = 18.0;
	Weathers[n].Rain.Jitter = 0.4;
	Weathers[n].Rain.WindSpeedJitter = 0.5;
	Weathers[n].Rain.MaxBlend = 49;
	Weathers[n].Rain.TimeBlend = 2000;

	Weathers[n].Rainbow.Enable = false;
	Weathers[n].Rainbow.Texture = "weather\rainbow\rainbow.tga.tx";

	Weathers[n].Sun.Color = argb(0,126,124,104);
	Weathers[n].Sun.Ambient = argb(0,105,105,95);
	//Weathers[n].Sun.AzimuthAngle = Degree2Radian(5.0);
	//Weathers[n].Sun.HeightAngle = 1.07;
	Weathers[n].Sun.AzimuthAngle = Degree2Radian(300.0);
	Weathers[n].Sun.HeightAngle = 1.2;
	Weathers[n].Sun.Glow.Enable = true;
	Weathers[n].Sun.Glow.Dist = 3500.0;
	Weathers[n].Sun.Glow.Size = 1250.0;
	Weathers[n].Sun.Glow.RotateSpeed = 1.0;
	Weathers[n].Sun.Glow.Texture = "weather\sun\glow\sunglow.tga.tx";
	Weathers[n].Sun.Glow.DecayTime = 8.0;
	Weathers[n].Sun.Glow.TechniqueNoZ = "sunglow_noz";
	Weathers[n].Sun.Glow.TechniqueZ = "sunglow_z";
	Weathers[n].Sun.Glow.Color = argb(0,255,255,255);
	Weathers[n].Sun.Overflow.Enable = false;
	Weathers[n].Sun.Overflow.Texture = "Weather\lightning\flash.tga.tx";
	Weathers[n].Sun.Overflow.Color = argb(0, 100, 100, 100);
	Weathers[n].Sun.Overflow.Size = 5500.0;
	Weathers[n].Sun.Overflow.Technique = "sunoverflow";
	Weathers[n].Sun.Overflow.Start = 0.7;
	Weathers[n].Sun.Flare.Enable = false;
	Weathers[n].Sun.Flare.Texture = "weather\sun\flare\allflares.tga.tx";
	Weathers[n].Sun.Flare.Dist = 3500.0;
	Weathers[n].Sun.Flare.TexSizeX = 2;
	Weathers[n].Sun.Flare.TexSizeY = 2;
	Weathers[n].Sun.Flare.Technique = "sunflare";
	Weathers[n].Sun.Flare.Scale = 2.0;
	Weathers[n].Sun.Flares.f1 = "1.0,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f2 = "0.9,20.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f3 = "0.8,30.0,2,0x0F0F0F";
	Weathers[n].Sun.Flares.f4 = "0.6,150.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f5 = "0.5,50.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f6 = "0.4,100.0,1,0x0F0F0F";
	Weathers[n].Sun.Flares.f7 = "0.3,200.0,0,0x0F0F0F";
	Weathers[n].Sun.Flares.f8 = "0.2,200.0,0,0x0F0F0F";

	Weathers[n].Sea.GF2MX.Sky.Color = argb(0,160,210,255);
	Weathers[n].Sea.GF2MX.Water.Color = argb(0,0,5,10);
	Weathers[n].Sea.GF2MX.Bump.Tile = 0.05;
	Weathers[n].Sea.GF2MX.Bump.AnimSpeed = 7.0;
	Weathers[n].Sea.GF2MX.Bump.Dir = "weather\sea\bump_g2mx\";

	Weathers[n].Sea.Transparency = 0.6;
	Weathers[n].Sea.FrenelCoefficient = 0.5;
	Weathers[n].Sea.WaterReflection = 0.9;
	Weathers[n].Sea.WaterAttenuation = 0.2;

	Weathers[n].Sea.Sky.Color = argb(0,210,210,210);
	Weathers[n].Sea.Water.Color = argb(0,60,145,145);
	Weathers[n].Sea.Pena.Color = argb(0,175,175,155);

	Weathers[n].Sea.Bump.Dir = "weather\sea\bump_g3\";
	Weathers[n].Sea.Bump.Tile = 0.04;
	Weathers[n].Sea.Bump.Ang = 0.0;
	Weathers[n].Sea.Bump.Speed = 0.01;
	Weathers[n].Sea.Bump.AnimSpeed = 7.0;
	Weathers[n].Sea.Bump.Scale = 2.0;

	Weathers[n].Sea.SunRoad.Start = 0.99;
	Weathers[n].Sea.SunRoad.Color1 = argb(0,128,55,0);
	Weathers[n].Sea.SunRoad.Color2 = argb(0,255,200,150);
	Weathers[n].Sea.SunRoad.Power = 0.2;
	
	Weathers[n].Sun.Reflection.Enable = true;
	Weathers[n].Sun.Reflection.Texture = "weather\sun\reflection\refl_evening.tga.tx";
	Weathers[n].Sun.Reflection.Technique = "sunreflection";
	Weathers[n].Sun.Reflection.Dist = 3500.0;
	Weathers[n].Sun.Reflection.Size = 500.0;
	Weathers[n].Sun.Reflection.Color = argb(200, 200, 200, 200);
	
	Weathers[n].Sea2.BumpScale = 0.03; //?????? ?????
	Weathers[n].Sea2.PosShift = 1.4; //??????????????? ????

	Weathers[n].Sea2.WaterColor = argb(0, 20, 65, 90);
	Weathers[n].Sea2.SkyColor = argb(0, 205, 205, 205);

	Weathers[n].Sea2.Reflection = 0.6;
	Weathers[n].Sea2.Transparency = 0.1;
	Weathers[n].Sea2.Frenel = 0.2;
	Weathers[n].Sea2.Attenuation = 0.2;

	Weathers[n].Sea2.Amp1 = 2.5; //????????? 1 ?????
	Weathers[n].Sea2.AnimSpeed1 = 2.0; //???????? ????????
	Weathers[n].Sea2.Scale1 = 0.25; //??????? ?????
	Weathers[n].Sea2.MoveSpeed1 = "1.0, 0.0, 7.5"; //???????? ????????

	Weathers[n].Sea2.Amp2 = 2.0;
	Weathers[n].Sea2.AnimSpeed2 = 9.0;
	Weathers[n].Sea2.Scale2 = 3.0;
	Weathers[n].Sea2.MoveSpeed2 = "0.0, 0.0, 1.0";

	Weathers[n].Sea2.FoamK = 0.05;//??????? ???? ?? ?????? 0.1 - ???? ????? ? 10 ?????? 1.0 ????? ???? ????? ??????
	Weathers[n].Sea2.FoamV = 9.0;//?????? ? ??????? ?????????? ????
	Weathers[n].Sea2.FoamUV = 0.3; //??????? ????
	Weathers[n].Sea2.FoamTexDisturb = 0.7;//????? ?? ???????. ?.?. ??? ??? ???? ???????. ???????? ?? 0.0 ?? 1.0

	Weathers[n].Wind.Angle = 2.0;
	Weathers[n].Wind.Speed.Min = 0.0;
	Weathers[n].Wind.Speed.Max = 14.0;
	
	Weathers[n].doLagoon = true;

	n++;

	return n;
}
